Infinity Stone CoreWiki 8.0
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These pages are for 8.0, which isn't out yet. The version on CurseForge and Modrinth is still 7.3. Read the 7.3 docs

Space Stone

On this page
  1. Overview
  2. Abilities
  3. Skill tree costs
  4. How portals work
  5. With Immersive Portals
  6. Telekinesis controls
  7. Tips

Overview#

Space Stone

Space Stone

infinity:space_stone
Color
Blue (#0255FF)
Container
Tesseract
Found in
Norse Village, Overworld
Power
infinity:space_stone

You get the Space Stone's power by holding the stone or the Tesseract in either hand, wearing the stone in the Curios head slot, putting it in your gauntlet, or putting it in a Cosmi-Rod. To get it out of the Tesseract, drop the Tesseract and left-click it. Right-clicking with the Tesseract jumps you to the next dimension, see the Tesseract.

Abilities#

Force Field#

A shield bubble that blocks attacks but stops you moving.

  • Toggle
  • 1 Aspect of Existence

While it's up you get a huge armor and toughness boost, a shield is drawn around you, and you can't walk, strafe or jump. Hits from anything dealing less than 23 damage are blocked. Iron Golems, Wardens, Vindicators, Piglin Brutes and Zombified Piglins are always blocked. Damage with no attacker (falling, fire, suffocation) still hurts.

infinity:space_stone · palladium:attribute_modifier + infinity:force_field

Jump Teleport#

Opens a quick portal to the block you are looking at and jumps you through.

  • Key press
  • 1 Aspect of Existence

Requires Force Field

One portal opens in front of you and one at the block you're looking at, up to 256 blocks away. You land on safe ground next to that block. Both close after 3 seconds and anything can use them until then. With Immersive Portals they're real portals you walk through yourself, and they stay open for 7 seconds. Still works while you're burnt from the Snap.

infinity:space_stone · infinity:jump_portal

Teleport GUI#

Type a dimension and coordinates and open a portal there.

  • Key press
  • 1 Aspect of Existence

Requires Force Field

Opens the Space Teleport menu. The dimension field suggests every dimension the server has, and you fill in X, Y and Z. Open Portal puts one portal 2.5 blocks in front of you and the other at the destination. They stay open until someone left-clicks the rim of one, which closes both. This is how you get to the mod's planets without a rocket. Still works while you're burnt from the Snap.

With Immersive Portals installed, an open portal shows the other side through it and you walk straight through, from either side. See Immersive Portals.

infinity:space_stone · infinity:portal

Telekinesis#

Pick up a mob or a block, move it around and throw it.

  • Toggle
  • 1 Aspect of Existence

Requires Force Field

Turn it on while looking at an entity or solid block (up to 32 blocks away) and it floats in front of you. Scroll to move it between 2 and 24 blocks away and left-click to throw it. Thrown things act like a projectile, they hurt whatever they hit. Turn it off to put it down, and blocks realign to the grid and are placed back down. Unbreakable blocks and blocks with block entities (chests, furnaces and so on) can't be picked up.

infinity:space_stone · infinity:telekinesis

Spatial Lock#

Right-click while holding something with Telekinesis to freeze it in place.

  • Upgrade
  • 1 Aspect of Existence

Requires Telekinesis

Locked things can't move, fall or be knocked back. A held block stays floating. Pick it up with Telekinesis again to free it. Locks are saved with the world.

infinity:space_stone · infinity:spatial_lock

Black Hole#

Summon a black hole that follows your aim, then throw it.

  • Toggle
  • 1 Aspect of Existence

Requires Teleport GUI

Needs stones Power Stone

Needs the Power Stone as well. The black hole grows in front of you, follows where you look and pulls in mobs and blocks. Left-click throws it and it collapses by itself a bit later. Turning it off before you throw it collapses it straight away.

infinity:space_stone · infinity:black_hole

Water Breathing#

Breathe underwater.

  • Passive
  • 1 Aspect of Existence

infinity:space_stone · palladium:command

Fall Damage Immunity#

No fall damage.

  • Passive
  • 1 Aspect of Existence

infinity:space_stone · palladium:damage_immunity

Speed#

Adds 0.05 to your movement speed, about 50% faster on foot.

  • Passive
  • 1 Aspect of Existence

infinity:space_stone · palladium:attribute_modifier

Step Assist#

Walk up full blocks without jumping.

  • Passive
  • 1 Aspect of Existence

Requires Speed

infinity:space_stone · palladium:attribute_modifier

Speed Toggle#

Free. Click it in the skill tree to turn Speed off or back on.

  • Skill tree switch
  • Free unlock

Requires Speed

infinity:space_stone · infinity:toggle

Step Assist Toggle#

Free. Click it in the skill tree to turn Step Assist off or back on.

  • Skill tree switch
  • Free unlock

Requires Step Assist

infinity:space_stone · infinity:toggle

Fall Damage Immunity Toggle#

Free. Click it in the skill tree to turn Fall Damage Immunity off or back on.

  • Skill tree switch
  • Free unlock

Requires Fall Damage Immunity

infinity:space_stone · infinity:toggle

Water Breathing Toggle#

Free. Click it in the skill tree to turn Water Breathing off or back on.

  • Skill tree switch
  • Free unlock

Requires Water Breathing

infinity:space_stone · infinity:toggle

Skill tree costs#

Force Field leads to all the active abilities. Speed leads to Step Assist. Prices are in Aspects of Existence. Each passive gets a free toggle once you own it, so you can switch it off without losing it.

AbilityCostUnlock afterUse
Force Field1NothingToggle
Jump Teleport1Force FieldKey press
Teleport GUI1Force FieldKey press
Telekinesis1Force FieldToggle
Spatial Lock1TelekinesisUpgrade
Black Hole1Teleport GUIToggle
Water Breathing1NothingPassive
Fall Damage Immunity1NothingPassive
Speed1NothingPassive
Step Assist1SpeedPassive
Speed ToggleFreeSpeedSkill tree switch
Step Assist ToggleFreeStep AssistSkill tree switch
Fall Damage Immunity ToggleFreeFall Damage ImmunitySkill tree switch
Water Breathing ToggleFreeWater BreathingSkill tree switch
Everything10

How portals work#

  • Portals come in pairs. One end opens 2.5 blocks in front of you and the other at the destination. Each end takes about 3 seconds to open fully.
  • Anything that walks into one end, players and mobs, comes out the other on safe ground. There's a one second cooldown per entity so you don't bounce straight back.
  • Teleport GUI portals stay open until someone left-clicks the rim of one end. Then both close. The chunks at both ends stay loaded while they're open.
  • Jump Teleport portals close by themselves after 3 seconds. If there's no block in range you get "No block found within range for the portal."
  • Addons can change the menu background, the portal color and size, and switch to a fire style (an orange ring of flames, like a sling ring portal). See Ability Reference.
The Space Teleport menu background (textures/gui/portal.png).

With Immersive Portals#

Install Immersive Portals (it needs Cloth Config) and Space Stone portals turn into real, see-through portals once they've opened fully:

  • You see the destination through the portal, even in another dimension, and walk straight through without a loading screen.
  • They work both ways and from both sides. Walk into the front of either end and you come out of the front of the other, or into its back and you come out of the other's back.
  • Left-clicking the rim of either end, from either side, closes the pair.
  • The far end is nudged so the block grid lines up through the portal.
  • Jump Teleport portals become real portals too. You walk through the near one yourself, and they stay open for 7 seconds instead of 3.

Without Immersive Portals, everything works the old way: walk into an end and you're moved to the other.

Telekinesis controls#

InputWhile you're holding something
Ability keyTurns it off and puts the thing down. Blocks realign to the grid and are placed back down if they can.
Mouse wheelMoves it closer or further away (2 to 24 blocks).
Left-clickThrows it. Faster and bigger things hit harder.
Right-clickLocks it in place, once you have Spatial Lock.

A block you're holding turns into a floating block entity. If it can't go back into the world it drops as an item after 30 seconds. Picking up something that's spatially locked unlocks it.

Tips#

  • Black Hole and Meteor Storm both need the Power Stone too. Put both in a gauntlet and you get all of them.
  • The Teleport GUI and Jump Teleport still work after the Snap, when the rest of the stone abilities are locked.