Config#
There's one config file, config/, with two settings:
config/infinity-common.toml
[orb]
#Number of left/right turns in the Orb's combination lock.
#Each world gets its own random combination; changing this generates a new one.
#Range: 1 ~ 64
combinationLength = 15
[tesseract]
#Dimensions the Tesseract never takes players to, as IDs ("modid:name") or whole mods ("modid:*").
#Every other dimension, including other mods', is visited in turn wherever there is a safe place to land.
excludedDimensions = ["infinity:soulworld"]Server admins can also switch off any of the mod's abilities in game with
/infinity ability disable. Everything else is set up through data: the addon systems,
Palladium power files, and tags like
#infinity: and #infinity:.
Old worlds#
Things from older versions get converted when you load the world:
- Stones and containers placed on the ground as armor stand props turn into ground items when their chunk loads.
- The old one rod per stone Cosmi-Rods turn into a single empty Cosmi-Rod.
- Old Empty Eye of Agamotto items still work and turn into the normal Eye.
- Whether the Power Stone was taken moves from an old marker block on Morag into world data, and old force loaded chunks on Morag and the Soulworld are released.
- Worlds that already built Vormir keep it, and the Soul Guardian isn't spawned twice.
- Projectiles stopped by the old Time Stone function get let go.
Known problems#
- Slow Time and Time Freeze change the tick rate for the whole server.
- Explorer maps for structures outside the Overworld (Morag Temple, Aether Chamber, Sanctuary) are filled from the Overworld and can come out blank.
/doesn't need a permission level, andinfinity gauntlet skin cleargives back the skin's unlock item.- Big Meteor Storms can lag.
- Some in-game descriptions are older than the code. The Soul Guardian Telephone sends the Guardian back after one minute, not ten, and finds it wherever it is, and Summon Zombie summons six zombies, not seven.